Longhaus v1.1.4 update


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v1.1.4 - 09/10/2020

Bugfixing
- Fixed a bug where certain defensive structures would report non-0 fire rates even with 0 villagers allocated.
- Fixed a bug where leaves passively fell from trees that had been cut down.
- Fixed a bug where the soldier would not walk over hills.
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v1.1.3 - 09/10/2020

Bugfixing
- Fixed a bug where enemies and soldiers would jump up to the height of a forest tile when moving between forest tiles and hill tiles.

Miscellaneous
- Airships are now saved & loaded.
- Changed the Survive win condition to function based on the number of waves since the objective began.
- Changed the objectives order of level 1 to Food, Villagers, Survive. (Was Survive, Villagers, Food II.)
- Changed the first objective of level 4 to Food III. (Was Food II.)
- Changed the numbers of the Villagers objective to 20, 40, 60. (Was 15, 35, 65.)
- Updated pause screen hints.
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v1.1.2 - 09/10/2020

Bugfixing
- Fixed a bug where enemies within tower ranges would be ignored if the player loaded a match
- Fixed a bug where enemies that were defending themselves would constantly change targets based on who hit them last.
- Fixed a bug where all soldiers had the same stats.

Balance
- A number of balance changes to the Barracks:
      - Barracks no longer loses villagers when Soldiers die.
      - Barracks training time halved again, now 6 or 3 seconds with super upgrade.
      - Soldier max health buffed to 30, was 18.
      - Soldier damage buffed to 4, was 3.
      - Soldier speed buffed to 0.55, was 0.5.
      - Soldier damage & health now scales with Barracks level.

Miscellaneous
- Soldiers now automatically retarget upon killing an enemy.
- Changed name of Freeze Tower to Frost Tower
- Defense Structure upgrade button will now only be interactable if the player can afford the upgrade.
- Upgrade & Repair tooltip resource colours now reflect whether or not the player can afford the resource, like the build panel costs.
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v1.1.1 - 08/10/2020

Bugfixing
- Fixed a bug where shadows wouldn't show up on the ground of winter forest structures.
- Fixed a null pointer error when hovering off an exploited environment tile.
- Fixed a bug where the last environment hovered over would remain at partial opacity when the player hovered over a boundary tile.
- Fixed a bug where pressing escape on the end screen would bring up the pause menu under the game over screen.
- Fixed a bug where structures were attaching to tiles before being placed.
- Fixed a bug where the game could very rarely save unplaced structures.
- Fixed a bug where full-screen mode wasn't set correctly.
- Fixed a bug where enemy health bars wouldn't turn back on immediately if the player reactivated enemy health bars.
- Fixed a bug where the game would save on application quit even though the game has already been lost
- Fixed a bug to do with Unity Job System (Soldier pathdata not dealt with on Shutdown)

Graphics
- Implemented winter graphics for Barracks.
- Structure visibility in winter materials for levels 3 and 4 durastically increased.
- New boundary structure replaces forests on island edge.

Miscellaneous
- Added a toggle for the wave start horn in audio options
- Added a toggle for the message system in display options
- Significantly reduced repair cost of Longhaus (maximum of 200 wood, 50 metal, down from 600 wood, 200 metal)
- Multiple improvements to the structure placement user experience.
- Level 2 now no longer has the "Swift Footwork" modifier.
- Added new functionality to the procedural generation method, so that it now places a certain amount of each environment within a starting area.
- Pressing escape after losing the game will now take the player to the level select screen.
- Pressing escape after winning the game will now hide the victory screen.
- A series of new controls have now been added, allowing the player to select buildings to be placed using keyboard buttons:
        - Pressing V toggles villager widgets.
        - Pressing N trains new villagers.
        - Pressing Tab switches between Defence and Resource categories.
        - Pressing an alphanumerical number key selects the corresponding structure.
- Soldiers, Invaders, Heavy Invaders, Petards and Battering Rams now "walk" over hills.
- Implemented healthbars for Soldiers.
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v1.1.0 - 06/10/2020

Bugfixing
- Fixed a bug where camera sensitivity would not change when the player changed the setting in the pause menu.
- Fixed a bug where the player couldn't click out of the pause menu by clicking anywhere
- Fixed a bug to do with UI elements getting in the way of placing structures.
- Fixed a bug where villagers didn't starve.
- Fixed a bug where explosion audio was not affected by settings.
- Fixed a bug where the ballista and catapult weren't tracking enemies with their weapon rotation correctly.
- Fixed a bug where resources would go negative

UI
- Removed 'Continue' Button. Menu button now stays visible when game is paused and it can be clicked again to close the menu.
 - Villager button intractable state changes depending on if player can afford a new Villager.
 - Villager cost text in the Train Villager tooltip now turns red if the player cannot afford a new Villager.
 - Build Panel tooltip resource cost text colours turn red if player does not have enough of the specified resource.

Miscellaneous
- Implemented winter seasonal graphics on levels 3 & 4.
- Implemented custom cursor and splash screen
- Various performance optimizations.
- The Flying Invader now only targets the Longhaus.
- Added a message alert that comes up if the player loses a villager.
- The player now starts with both the Ballista and the Barracks
- Changed game lighting.
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v1.0.14 - 04/10/2020

Bugfixing
- Fixed a bug where the Barracks could have soldiers when it had no villagers.
- Fixed a bug where structure costs were inaccurate until the structure had been purchased at least once.

Miscellaneous
- Changed villager allocation behavior so Defensive Structures only ever see manual allocation.
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Files

Longhaus v1.1.4 [Windows].zip 164 MB
Oct 09, 2020

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